Development update #2 (2024/11/26)
It's been a while since last update, unfortunately there isn't much progress to show.
Updates
- During this months I spent some time improving the way tracks are created and loaded.
- Fixed a bug in the timer, now it counts time properly.
Current issues
A bit of history about this project. I started developing a custom game library from scratch, which means I have been implementing a custom rendering, physics, and control systems. Then I joined a jam and made this game using the library I was building. So the game was kind of a mess (because most jam code is a mess) build on top of unstable mess.
Implementing simple things is one thing, but the more features I try to add the more clear becomes how the code is a mess. So now I'm facing some bigger, structural problems. In its current state, the code is a weird mix of ECS (Entity Component System) and EC (Entity Component), which basically slows down the development.
Next steps
During next weeks I will spend some time fixing this structural problem, basically:
- standardise the code.
- follow a proper ECS methodology.
Get Pixel Slot Racing
Pixel Slot Racing
Status | In development |
Author | enmarimo |
Genre | Racing, Simulation |
Tags | car, Pixel Art, slot-car |
Languages | English |
More posts
- Development update #1 (2024/09/27)60 days ago
- Jam submission83 days ago
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