Development update #2 (2024/11/26)


It's been a while since last update, unfortunately there isn't much progress to show.

Updates

  • During this months I spent some time improving the way tracks are created and loaded.
  • Fixed a bug in the timer, now it counts time properly.

Current issues

A bit of history about this project. I started developing a custom game library from scratch, which means I have been implementing a custom rendering, physics, and control systems. Then I joined a jam and made this game using the library I was building. So the game was kind of a mess (because most jam code is a mess) build on top of unstable mess.

Implementing simple things is one thing, but the more features I try to add the more clear becomes how the code is a mess. So now I'm facing some bigger, structural problems. In its current state, the code is a weird mix of ECS (Entity Component System) and EC (Entity Component), which basically slows down the development.

Next steps

During next weeks I will spend some time fixing this structural problem, basically:

  •  standardise the code.
  • follow a proper ECS methodology.

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